AI Insights · Timothy · January 2021
Q4 2020 Geolocation Games Performance in Brazil: Top 5 Applications
An analysis of the top 5 geolocation games in Brazil for Q4 2020 reveals varying trends in downloads, revenue, and user engagement. Sensor Tower provides a comprehensive overview of these mobile gaming experiences.
Q4 2020 Performance of Geolocation Games in Brazil
The fourth quarter of 2020 saw interesting developments in the geolocation games category in Brazil. Sensor Tower has collected data on the top 5 applications, presenting an overview of their performance across downloads, revenue, and weekly active users.
Pokémon GO
Developed by Niantic, Inc., Pokémon GO continued to show strong performance in Q4. The game experienced a rise in revenue, reaching a peak of approximately $145K in mid-December. Downloads showed an upward trend, peaking at around 166K in late November, while weekly active users saw a high of approximately 7.4M in mid-October before a slight decline towards the end of the year.
Tamadog - Puppy Pet Dog Games
Tamadog, which lets players care for a virtual dog, saw modest revenue with a peak of nearly $3K at the start of November. Downloads dipped significantly from 2.5K in early October to just 325 in early December. However, there was a rebound to around 2.3K by the year's end. Weekly active users followed a similar pattern, dropping to 2.4K at the end of November but rising to 4.4K by the close of December.
Jurassic World Alive
Jurassic World Alive by Jam City, Inc. generated revenue with a notable increase to $3K during the week of Christmas. Downloads peaked at over 6.5K in the last week of November, while weekly active users saw a modest increase, ending the year at approximately 22K.
Harry Potter: Wizards Unite
Also from Niantic, Harry Potter: Wizards Unite's revenue fluctuated, with a notable spike to $815 in mid-December. Downloads experienced a significant increase from 113 in early December to over 1.6K by the year's end. The game's weekly active users saw a gradual increase from 3.6K in early December to around 4.5K in the final week of the year.
Five Nights at Freddy's AR
Illumix, Inc.'s Five Nights at Freddy's AR showed an impressive revenue increase, peaking at approximately $1.3K in the final week of December. The game's downloads remained relatively stable, with a slight uptick to nearly 15K by the end of December. Weekly active users rose to over 56K during the same period, indicating sustained engagement.
For a deeper dive into the data and more insights on the performance of geolocation games in Brazil, readers can explore the detailed analytics available at Sensor Tower.